Jul 21, 2006, 05:02 PM // 17:02
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#1
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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Combine the Prophecies and Factions skills systems
For Nightfall, why not scatter skill quests throughout the game, but also let all skill trainers offer every non-elite skill, thereby combining the Factions and Prophecies systems?
I seem to be in the minority, but I loved the Factions system for getting skills, with trainers who had every skill in the game very early on. My play style is to agonize over the skill list on the wiki, design a build on paper, try it out, and tweak it as needed. In Prophecies this drove me crazy. So often I'd design a build and find out a key skill wouldn't be available until very late in the game. Not until the last 10% of the game, the Ring of Fire, did I have total flexibility.
OTOH I can understand how people like doing skill quests throughout the game, as it gives them a sense of progress and improvement, even after the level cap is reached.
Anyways, there is no reason why Nightfall can't have both. If people get a little happy feeling from doing a quest and unlocking a skill, which they don't get from earning some gold and a skill point, let them have it. But let impatient build-tinkerers like me also have our fun.
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Jul 21, 2006, 08:05 PM // 20:05
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#2
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Frost Gate Guardian
Join Date: Jun 2006
Guild: Freelancing (Guildless)
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first problem I see :
elitist ordering you to go buy THAT skill, then another one at the next mission, then another one at the next mission... and so on. Or downright kicking you if you don't have it.
And isn't the fun part of thinkering a build just trying to make the build work without the perfect skill set. (I'm not going to repeat the character evolution since you already mentioned it)
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Jul 21, 2006, 09:12 PM // 21:12
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#3
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Krytan Explorer
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mmm yea, the factions system is adequate for the factions phisolophy (game for experienced players, quick levelup, get all skills early), but for a first-time player the proph system is much better (gives a sense of advancement and doesn't flood the player with choices too early on). Overall, I think the important part is skill availability is in pace with character level advancement; if nightfall is going for the proph rate, then go the proph system, if it's going factions rate, the use factions system. Me, I'd like to see something in-between in the next chapters. Faster than proph (proph remaining THE one chapter to introduce new players to the game), but slower than factions, which was a bit too quick and shallow in its PvE.
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Jul 21, 2006, 09:19 PM // 21:19
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#4
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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I definitely hope that they go back to the "get skills from quests as you go along" system, but I can see why you would want the option to buy them as well. I don't see the harm in doing both, so...
/signed
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Jul 22, 2006, 04:30 AM // 04:30
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#6
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Ascalonian Squire
Join Date: Jul 2006
Guild: Chaos Heroes
Profession: A/N
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yeah my first and only prohesies character only made it to kryta before i realised that my character sucked because i had one combo (immolation or w/e arrows and dual shot) and i just lost interest because the storyline was to slow....
HOWEVER in factions it is much faster...but much too controled....and i feel the storyline was scattered and when i got out of the city i was like HALLELUYAH grass the into arborstone there was confusing and controling paths......and thats where i am now...at house zu heltzertrying to cap the skill that will complete my assassin build FINALLY!!!! AoD FTW
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Jul 22, 2006, 07:27 AM // 07:27
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#7
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Wilds Pathfinder
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Combining them would be a great idea. I don't farm, and so I can only afford to unlock a few skills with my pve character and have spent tons of balth faction so far on non-elite skills. Skill quests would let me unlock skills I don't plan on using in pve, for the sake of completion.
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